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Improvements

98 generated improvements reference pages.

Alchemists' Commission+100% Dust on FoundationAltar of Channeling+2 Dust on PopulationAmetrine Arcade+2 Dust on Merchant's House DistrictsArtisans' Tools+3 Industry per Population on ArtisansAstronomy Club+3 Science if on DistrictBeacon of Science+10 ScienceBlackhammers' Smithy+2 Industry on Works DistrictsBlast Furnace+15 IndustryBor’s Sparring Ring+200 District Fortification on City HallCanning Shed+8 Food per City levelCashier's Lodge+20 Dust per City levelCelestial Guidance+4 Food on LaboratoryChitin Vats+5 Food on CityChitinous Matriarch+1000 District Fortification on City HallCitizens' Center+1 attachable Territory on CityCold Cellar+15 ApprovalCollections Bureau+4 Dust per Population on ScribesCommanders' Table+200 District Fortification on City HallCorkscrew Drill+1 exploited Resource Production on ExtractorCrystallography School+2 Science per Tile with GlassCustoms Inspector+3 Dust per Population on CitizensDeeper Caverns+10 Dust on CityDistrictImprovement_City_Center_06+2 Food on DistrictDistrictImprovement_City_Center_07+15 Dust on DistrictDust Divination+5 Dust on Merchant's House DistrictsEmergency Dwellings+1 attachable Territory on CityFarming Cooperative+3 Food per Population on CitizensFish Farms+3 Food on RiverFlood Plain*2 Food if adjacent to Foundation on BridgeFortified Cities+750 District Fortification on City HallFoundling Apothecary+1 Approval per Population on ScribesFungal Gardens+1 Corpses on CityGarrison+300 District Fortification on City HallGeodesic Dome+10 ScienceGorog Shrine+200 District Fortification on City HallGranary+2 Population slot on CitizensGrant Treasury+20 Science per City levelHalls of Power+10 InfluenceHoy Salvage Depot+2 Industry per Population on CitizensHydracorn's Moonhollow+2 Science on District - Level 2Hydropump+4 Industry if adjacent to River on DistrictImperial Secretariat+10 Influence per City levelIrrigation Channels+8 Food if adjacent to River on Farms DistrictsKnightwatch+1 Approval per Population on CitizensLaborers' Hut+5 FoodLarval Pulp+10 Food on CityLecture Hall+3 Science per Population on ScribesLegion Vaults+400 District Fortification on City HallLegionaries Workshop+200 District Fortification on City HallLined Crates+2 exploited Resource Production on ExtractorLithosphere Gallery+20 DustLodgings+5% Food on Content CityLumber Yard+100% Industry on FoundationMartial Discipline+300 District Fortification on City HallMemory Well+10 Dust on CityMilitary Efficiency+200 District Fortification on City HallMilitary Press+3 Approval on Military DistrictsMineral Inquisition+2 Science on Last Lord Population per Primordial Last Lord PopulationMining Rights+5 Science on ExtractorMuseum+2 Influence per Population on CitizensMycology Lab+5 Food on CityNectar Silo+100 Food Stock capacity on CityNoquensii Playhouse+10 ApprovalObservatory Point+5 ScienceOchlings' Den+10% Dust per WarOcular Evolution+20 InfluenceOneiroi Warren+1 Citizens slot on QuarriesOpen Stage+4 Influence on ForumOre Breaker+20 Industry per City levelOre Sifter+1 Titanium on DistrictParade Stands+3 Influence per Population on ScribesPhilosophers' Circle+3 Science per Population on ScribesProtective Carapaces+200 District Fortification on City HallQuarry Oversight+25 Dust on ExtractorResearch Station+5 Science if adjacent to Laboratories DistrictsReservists Authority+5 Industry on District - Level 2Sanctity of Nature+4 FoodScavengers Lair+25 Health Regeneration on Units starting their turn in an allied TerritoryScholars' Area+10 ApprovalScientific Repository+0.5 Lazualin on DistrictScions' Greenhouse+10 Food per City levelScriptorium+10 InfluenceSolar Strobe+2 Science per Population on ScribesSollusk Imperatium+1 Food per City that you occupySpire of Industry+25 IndustryTeahouse+15% Influence income on CityTemple of Garin+20 FoodThe Consortium’s Bazaar+1 Influence on Resource DepositThermal Baths-25% Food consumption on PopulationTraveler's Shrine+10 ApprovalTreasury+0.25 Eradione on DistrictUnseeing Seers' Cauldron+10 Science on AnomalyWatchman's Bell+300 District Fortification on City HallWildlife Lookout+100% Science on FoundationWindmill+3 Food per Population on CitizensWood Ash Pit+100% Food on FoundationWorkers' League+3 Industry per Population on ArtisansXavius Night Watch+200 District Fortification on City Hall