Faction_LastLord
Last Lords do not need Food; they increase their Population using Dust. Their unique Districts, the Lord's Estate and the Soul Repository, enable special means of controlling populations too.
Description
We pray and Saiadha provides. Additional resources available at start.
Their demeanor remains steady over time, with slow shifts in attitude regardless of external events.
They prefer isolation and stability, avoiding most diplomatic pacts while strongly valuing well-defined borders.
In Battle, dying Units instantly restore some Health to all of your adjacent Units.
In Cities, the Sacrifice for the Realm action can be activated to sacrifice foreign Populations over Turns and create Populations from your Faction.
Dust Tiles provide more Dust.
Units can only be healed with Dust.
Auriga might be a distant memory, yet the Lords still carry the chivalric virtues. Enables Last Lords Units.
The Lord's Estate unique District can be built over Pacified Villages to round-up Dwellers.
- Affinity: Last Lords
- +0 Dust on City
- *0 Food on %Tiles
- +2 Dust per Population on Citizens
- Trait: Helping Hand
- Trait: Calm
- Trait: Distant
- Trait: Currency
- Trait: Scavenging
- Trait: Gifts of the Fallen
- Trait: Sacrifice for the Realm
- Trait: Every Last Drop
- +1 Dust on Tile producing Dust
- +1 Dust on Anomaly
- Trait: Dust Healing
- +1 Dust to healing costs of missing Health on Unit
- *0 Health Regeneration on Unit
- Trait: Lords of the Amber Plains
- Trait: Serfdom
- +5 Round Up Influence cost per Population on City
- +20 Increased odds of Rebellion when doing a Round Up on City
- +50 maximum number of Dwellers in Lord's Estates