Counciloreffects
42 generated counciloreffects reference pages.
ArchivistCouncilor Effect+4 Science per Number of researched Technologies on EmpireBardCouncilor Effect+3 Approval on Divine PopulationBotanistCouncilor Effect+2 Science on Forest TileCapital BounceCouncilor Effect+40 Approval on CapitalCapital GainsCouncilor Effect+15 Dust on CapitalChosen of the EyeCouncilor Effect-50% Library evolution cost on EmpireCivil EngineerCouncilor Effect+6 Approval on BridgeCoronerCouncilor Effect-100% Dust Upkeep on FlyDauntlessCouncilor Effect+30% Experience gain on non-Hero UnitDemographic HarmonyCouncilor Effect+4 Industry per Territories on CitiesDieticianCouncilor Effect-20% Food consumption on CitiesDignitaryCouncilor Effect+50% Food on Forums DistrictsEnvironmental ScientistCouncilor Effect+50 Science on City containing a Natural WonderFalconerCouncilor Effect+2 Vision Range on DistrictGeologistCouncilor Effect+2 exploited Resource Production on ExtractorGranite DefensesCouncilor Effect+300 District Fortification on City HallGreen FingeredCouncilor Effect+1 Food on PopulationHarvesterCouncilor Effect+10 Food on Food-related ImprovementIron FistCouncilor Effect+3 Industry per Population on DestitutesIron MagnateCouncilor EffectIron Magnate reference entry.LibrarianCouncilor Effect+5 Science on ImprovementMiserly WagemasterCouncilor Effect-50% Dust Upkeep on non-Hero UnitMonitor LizardCouncilor Effect+2 Science per Population on CitizensOccult InvestigatorCouncilor Effect+30 Food on City or Camp under Doomwraith influencePaleontologistCouncilor Effect+3 Science on Tile producing SciencePhilosopherCouncilor Effect+3 Science per Population on ScribesProfessorCouncilor Effect+50% production on Laboratories DistrictsProfitable VenturesCouncilor Effect+4 Dust per Population on ScribesQuickstepCouncilor Effect+2 Movement Points outside battle on UnitQuiet ThinkerCouncilor Effect+20% Science on Empire without any on-going WarRhetoricianCouncilor Effect+20 Approval on CitiesRoad HogCouncilor Effect+5 Dust income on EmpireScout AdeptCouncilor Effect+1 Movement Points outside battle on UnitSpec Ops' EyeCouncilor Effect+50% Experience gain on non-Hero UnitSurveyorCouncilor EffectSurveyor reference entry.TaxonomistCouncilor Effect+8 Science on AnomalyTraderCouncilor Effect+100% Food on Merchant's House DistrictsTravels WellCouncilor Effect+100% Health Regeneration on Armies in enemy Empires when in Guard stanceUrban PlannerCouncilor Effect+2 Citizens slot on City HallVault DwellerCouncilor Effect+20 Titanium stock capacityVisionaryCouncilor EffectVisionary reference entry.Well-Drilled WatchersCouncilor Effect+1 Level of Militia on Empire