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335 generated abilities reference pages.

Absolute DefensePassive Ability+40% DefenseAccurse ICombat AbilityWhen attacking: Applies Jinxed I Status to the attacked UnitsAccurse IICombat AbilityWhen attacking: Applies Jinxed II Status to the attacked UnitsAccusationTactical AbilityTarget: EnemiesAcidic StrikeCombat AbilityAfter attacking apply a Cursed defense on the target hit.Alpha StrikeCombat AbilityRemoves target retaliation before attacking.Always Room for MoreCombat AbilityWhen attacking a Unit with a Damaged Status: Ignores the Defense of targeted UnitAnti CavalryCombat AbilityGain +50% Damage against CavalryAnti InfantryCombat AbilityGain +50% Damage against InfantryAnti JuggernautCombat AbilityGain +50% Damage against JuggernautsAnti SwarmCombat AbilityGain +50% Damage against SwarmsArcane Strike ITactical AbilityTarget: Empty Tile,Allies,EnemiesArcane Strike IITactical AbilityTarget: Empty Tile,Allies,EnemiesArmed to the TeethBlackhammer02 Combat AbilityWhen winning a Battle: Gains a random Uncommon Weapon If the Hero has at least 10 Intuition, gains a random Rare Weapon insteadArmored FistCombat AbilityWhen attacking: Gains Shield equal to 20% of the Hero's max Damage Gains 3 extra Shield per ResilienceArrow Rain ITactical AbilityTarget: Empty Tile,Allies,EnemiesArrow Rain IITactical AbilityTarget: Empty Tile,Allies,EnemiesArrow Rain IIITactical AbilityTarget: Empty Tile,Allies,EnemiesAwarePassive Ability3 Vision RangeBalletic ShieldsTactical AbilityTarget: Empty Tile,Allies,EnemiesBane of the WraithsCombat AbilityWhen attacking a Doomwraith or a Horror: Gain 20 Damage.Battlefield MedsCombat AbilityWhen Battle Round starts: Recovers 30 Health Recovers 5 extra Health per Hero LevelBlood Mending ICombat AbilityWhen attacking: Restores Health equal to 35% of the Unit's max Damage to itself and all adjacent friendly UnitsBlood Mending IICombat AbilityWhen attacking: Restores Health equal to 70% of the Unit's max Damage to itself and all adjacent friendly UnitsBlood of the Old Ones PowerTactical AbilityWhen using this Active Skill on friendly Units: Applies Stone Skin Status to targeted Units Does not consume Movement Points and Action token Destroys this consumable after useBlood RushCombat AbilityWhen eliminating a Unit: Refills its Action token Can be triggered only once per Battle RoundBlossom IPassive AbilityBlossom I reference entry.Blossom IIPassive AbilityBlossom II reference entry.Body GuardCombat AbilityWhen in a Battle: Applies Guarded Status to adjacent friendly UnitsBraced ShieldsCombat AbilityWhen a friendly Unit defends: Gains 6 Shield Gains 2 extra Shield per MightBreaching AttackCombat AbilityWhen attacking: Applies Vulnerable I Status to the attacked UnitsBuckled UpCombat AbilityWhen defending: Gains Shield equal to 60% of the Hero's max Damage Gains 5 extra Shield per ResilienceCall of the Deep ITactical AbilityTarget: Empty TileCall of the Deep IITactical AbilityTarget: Empty TileCan't RetaliatePassive AbilityRemoves retaliation.Carapace Up!Combat AbilityWhen taking damage: Gains 15 ShieldChargeTactical AbilityTarget: Empty TileChilling Coup de GrĂ¢ceLast Lords Combat AbilityWhen eliminating a Unit: Applies Terrorized I Status to all enemy UnitsChoral OnslaughtTactical AbilityTarget: Empty Tile,Allies,EnemiesChosen of the ChosenPassive Ability+3 bonus Shield when gaining Shield per ResilienceChosen's WrathTactical AbilityTarget: Empty Tile,EnemiesCipher of Horror PowerTactical AbilityWhen using this Active Skill on empty Tile: A Horror joins the Battle until its conclusion Does not consume Movement Points and Action token Destroys this consumable after useClan's ProtectionCombat AbilityWhen in Battle: Adds 3 Defense per adjacent friendly UnitCollateral Damage IPassive AbilityShape: Ao E 1Collateral Damage IIPassive AbilityShape: Ao E 2Colonialist StrikeCombat AbilityCreate a basic Minor Faction Unit of the defeated Faction after winning a Battle facing a Minor Faction.Combat AnalystFoundling02 Combat AbilityWhen winning a Battle: Gain 20 Science Gain 5 extra Science per IntuitionCompleted BlossomPassive Ability+30 Experience gained per Turn on Units of this UnitConcordant StrikeCombat AbilityWhen defending: Applies Cursed Defense to adjacent enemy UnitsConfusing StrikeCombat AbilityAttacks apply Confused Status on targetCoordinated Attack ICombat AbilityWhen attacking a Unit adjacent to two friendly Units: Adds 15% DamageCoordinated Attack IICombat AbilityWhen attacking a Unit adjacent to two friendly Units: Adds 25% DamageCoral InvasionTactical AbilityTarget: Empty Tile,Allies,EnemiesCorruption BurstTactical AbilityTarget: Empty Tile,Allies,EnemiesCorruption SpreadingCombat AbilityWhen eliminating a Unit: Creates a HorrorCounterattacking InstinctsCombat AbilityWhen taking damage: Ignores the Defense of targeted Units Deals 20 Damage to adjacent enemy Units Deals 2 extra Damage per Hero LevelCrowd's HeroNoquensii01 Combat AbilityWhen attacking a Unit adjacent to a friendly Unit: Adds 8 Damage Adds 2 extra Damage per MightCruelCombat AbilityWhen attacking a Unit with a Damaged Status: Maximizes Critical ChanceCruel DefenseCombat AbilityWhen eliminating a Unit: Gains 50 ShieldCumbersomeCombat AbilityApplies Cumbersome status in battle.Curious LooterCombat AbilityWhen gathering a Curiosity: Gain 20 Dust Gain 5 extra Dust per DeterminationCursed StatureCombat AbilityWhen in Battle: Adds Critical Chance equal to 10% of the Hero's max HealthCursed StrengthPassive Ability+20% DamageCutting StrikeCombat AbilityAttacks apply Bleeding Status on targetDagger StormTactical AbilityTarget: Empty Tile,Allies,EnemiesDamaging DefensePassive Ability+0.25 Damage per DefenseDeath Blow!Tactical AbilityTarget: EnemiesDeath TouchLast Lords Tactical AbilityTarget: AlliesDeathlier Blow!Tactical AbilityTarget: EnemiesDefense Expert IPassive Ability+5 Additional Defense while DefendingDefense Expert IIPassive Ability+10 Additional Defense while DefendingDefensive Aura ICombat AbilityWhen defending: Gives Shield to adjacent friendly Units equal to 35% of the Hero's max DamageDefensive Aura IICombat AbilityWhen defending: Gives Shield to adjacent friendly Units equal to 70% of the Hero's max DamageDefensive PlateCombat AbilityWhen taking damage: Gains 30 ShieldDefiant GazeCombat AbilityWhen attacking or defending: Gains 10 Shield per adjacent enemy UnitDefiant LookBlackhammer01 Combat AbilityWhen attacking or defending: Gains 10 Shield Gains 2 extra Shield per ResilienceDeflecting StancePassive Ability+3 Additional Defense while Defending per Resilience on UnitDeft AccessorizerPassive AbilityDeft Accessorizer reference entry.DespotLast Lords Combat AbilityWhen attacking a Minor Faction Unit: Adds 5 Damage Adds 2 extra Damage per MightDestabilizing DefenseCombat AbilityWhen defending: Applies Vulnerable I Status to adjacent enemy UnitsDestabilizing Defense IICombat AbilityWhen defending: Applies Vulnerable II Status to adjacent enemy UnitsDetermined IntuitionPassive AbilityDetermined Intuition reference entry.Devoted GuardPassive AbilityDevoted Guard reference entry.Direct OrderTactical AbilityWhen using this Active Skill on a friendly Unit: Refills all Movement Points and Action token to targeted UnitDivine IntuitionCombat AbilityWhen equipped: Adds 1 Intuition for each level of the HeroDoomwraith KillerCombat AbilityWhen attacking a Doomwraith Unit: Adds 50% Damage Adds 2% extra Damage per MightDust BurstTactical AbilityTarget: Empty Tile,Allies,EnemiesEarthshaking VictoryAmetrine02 Combat AbilityApply a status boosting Industry on all cities of the empire for 10 turns after winning a Battle.Easy MarksCombat AbilityWhen attacking a Unit with a Negative Status: Adds 5 Damage Adds 2 extra Damage per MightEcclesiarch's FuryTactical AbilityTarget: Empty Tile,Allies,EnemiesEnervating Crystal PowerTactical AbilityTarget: Empty Tile,Allies,EnemiesEntering the RanksCommon05 Combat AbilityWhen winning a Battle against a Minor Faction Army: Recruits 1 Unit from the defeated Minor FactionEssence SyphoningLast Lords Combat AbilityWhen winning a Battle: Restores 100% Health to all Units of the ArmyEternal ServitudeLast Lords Tactical AbilityTarget: Empty Tile,Allies,EnemiesEvolution ChamberPassive Ability+20 Health on Units of this UnitExalted DeterminationPassive AbilityExalted Determination reference entry.Exalted IntuitionPassive AbilityExalted Intuition reference entry.Exalted MightPassive AbilityExalted Might reference entry.Exalted ResiliencePassive AbilityExalted Resilience reference entry.ExecutionerSollusk01 Combat AbilityWhen attacking a Unit with Damaged Status: Adds 10 Damage Adds 2 extra Damage per MightExotic TrainerCommon02 Passive Ability-5% Specialization Cost per Intuition on Units of this Minor Faction UnitsEye for WeaknessesCombat AbilityWhen in Battle: Adds 10% Damage to non-Hero Ranged Units of the Army Adds 3% extra Damage per IntuitionFast LearnerPassive Ability+15% Experience gainFear of GodCombat AbilityWhen attacking a Unit with a Negative Status: Applies the same Negative Status to adjacent enemy UnitsFearless Charge ICombat AbilityWhen moving 3 Tiles in a Battle Round: Adds 15% Damage to the next attack during this Battle RoundFearless Charge IICombat AbilityWhen moving 3 Tiles in a Battle Round: Adds 25% Damage to the next attack during this Battle RoundFeast on the DeadCombat AbilityWhen eliminating a Unit: Recovers 100% HealthFighting through the PainPassive AbilityWhen taking damage bringing Health under 50%: Doesn't apply a Damaged Status to itselfFind and LearnCombat AbilityWhen gathering a Curiosity: Gain 4 Experience to all Units of the Army Gain 2 extra Experience per DeterminationFlask of Dust Fire PowerTactical AbilityTarget: AlliesFleet WindsPassive Ability+1 Movement PointsFlyingPassive AbilityWhen moving during Battle: Can fly over Obstacles and enemy UnitsForce BlastTactical AbilityTarget: Empty Tile,Allies,EnemiesForce LanceTactical AbilityTarget: Empty Tile,Allies,EnemiesForce of PluralityCombat AbilityWhen Battle Round ends: Recovers 10 Health Recovers 10 extra Health for each adjacent friendly UnitFully AwarePassive Ability5 Vision RangeGorog's CallTactical AbilityTarget: Empty TileGruesome RegenerationCombat AbilityWhen eliminating a Unit: Recovers 50 HealthGuerilla TacticsCombat AbilityWhen in Battle: Adds 10% Critical Chance to non-Hero Ranged Units of the Army Adds 2% extra Critical Chance per IntuitionGuidePassive Ability+1 Movement Points on Units of this UnitGuiding LightPassive Ability+5 Damage on Units of this non-Hero UnitHagglerThe Consortium02 Passive AbilityWhen buying or selling Resources: Reduces the buying cost of Resources by 10% Dust Reduces extra 3% Dust per Intuition Increases the selling cost of Resources by 10% Dust Increases extra 3% Dust per IntuitionHammer StrikeTactical AbilityTarget: Allies,EnemiesHeads-Up! ICombat AbilityWhen attacking a Unit with a Damaged Status: Maximizes Critical ChanceHeads-Up! IICombat AbilityWhen attacking a Unit with a Damaged Status: Maximizes Critical ChanceHeavy RainTactical AbilityTarget: Empty Tile,Allies,EnemiesHerald of the HordeCombat AbilityWhen outside a Battle: Adds 1 Movement Point to all Units of the Army Adds 1 extra Movement Point per MightHoly HealTactical AbilityTarget: Empty Tile,Allies,EnemiesHoratio CloningTactical AbilityTarget: Empty TileHorrible StaminaPassive Ability+2 Damage per ResilienceHunting for WeakpointsCombat AbilityWhen attacking a Unit with a Negative Status: Ignores the Defense of targeted UnitHymn of Cynosure PowerTactical AbilityWhen using this Active Skill on friendly Units: Applies Focused II Status to targeted Units Does not consume Movement Points and Action token Destroys this consumable after useHypervigilantPassive Ability+10 Capture Point when performing any Capture action on Units of this ArmyIllumination StrikeTactical AbilityTarget: Empty Tile,Allies,EnemiesImmobilizing StrikeCombat AbilityWhen attacking: Applies Immobilized Status to targeted UnitImpenetrable MomentumCombat AbilityWhen moving 3 Tiles in a Battle Round: Gains Shield equal to 20% of the Unit max HealthIn Their HonorCombat AbilityWhen attacking: Applies all its Status to adjacent friendly UnitsIncapacitating Strike ICombat AbilityWhen attacking: Applies Slowed I Status to targeted UnitsIncapacitating Strike IICombat AbilityWhen attacking: Applies Slowed II Status to targeted UnitsIndomitable WardTactical AbilityTarget: Empty Tile,Allies,EnemiesInfectiousCombat Ability+ Experience gained on all the units of the army of the hero after winning a Battle.Infectious - Combat AbilityCombat AbilityWhen eliminating a Unit: A Feeder joins the Battle until its conclusionInnate AgilityPassive AbilityWhen adjacent to an enemy Unit: Ignores the malus as Ranged UnitInspirational StaturePassive Ability+20% Experience gain on Units of this non-Hero UnitInspiring Defense ICombat AbilityWhen defending: Applies Inspired I Status to itself and adjacent friendly UnitsInspiring Defense IICombat AbilityWhen defending: Applies Inspired II Status to itself and adjacent friendly UnitsInspiring Strike ICombat AbilityWhen attacking: Applies Inspired I Status to adjacent friendly UnitsInspiring Strike IICombat AbilityWhen attacking: Applies Inspired II Status to adjacent friendly UnitsIntuitive AttacksPassive Ability+2 Damage per IntuitionIntuitive DeterminationPassive AbilityIntuitive Determination reference entry.Learning from MistakesPassive Ability+3% Critical per Intuition on Units of this non-Hero UnitLeeching Strike ICombat AbilityWhen attacking: Recovers Health equal to 35% of the Unit's max DamageLeeching Strike IICombat AbilityWhen attacking: Recovers Health equal to 70% of the Unit's max DamageLegendary HeroesCombat AbilityWhen winning a Battle: Applies a Status to all Cities in the Empire, adding 15 Approval for 10 TurnsLegendary SmithCombat AbilityWhen winning a Battle: Gains a random Rare EquipmentLegitimated SuzerainPassive Ability+5 Damage on Units of this non-Hero UnitLife from DeathCombat AbilityAfter this Unit attacked: Heal the adjacent Unit for 20 HealthLightstealerCombat AbilityWhen attacking: Removes all Positive Status from the targeted Unit Applies all Positive Status of the targeted Unit to itselfLine of DutyPassive Ability+10% Experience gain on Units of this non-Hero UnitLooting EnthusiastOchling01 Passive AbilityWhen winning a Battle: Gains 40 Dust Gains 10 extra Dust per IntuitionLost in the FrayLast Lords Combat AbilityWhen taking damage: Doesn't apply a Damaged Status to itselfLullaby of the StoneTactical AbilityTarget: Empty Tile,Allies,EnemiesMajor HustlerOneroi02 Passive Ability+3 Dust income per eliminated Unit on EmpireMantle of Protection PowerTactical AbilityTarget: AlliesMass JinxGreen Scion01 Tactical AbilityTarget: EnemiesMaster of ArrowsPassive AbilityMaster of Arrows reference entry.Master-of-ArmorsXavius02 Combat AbilityWhen winning a Battle: Gains a random Common or Uncommon Armor If the Hero has at least 10 Intuition, gains a random Rare Armor insteadMighty ResiliencePassive AbilityMighty Resilience reference entry.Military DisciplineSollusk02 Passive Ability+40 Experience on new Units per eliminated Unit on CitiesMobilePassive AbilityWhen moving inside or outside a Battle: Consume 1 less Movement Point (minimum 1) to move onto TileMolecular Strengthening ITactical AbilityTarget: AlliesMolecular Strengthening IITactical AbilityTarget: Empty Tile,Allies,EnemiesMutual AidPassive AbilityMutual Aid reference entry.Nature of the BeastCombat AbilityWhen unlocked: Adds 10 max Health to itself Adds 3 extra max Health per ResilienceNecrotic RitualsFoundling01 Combat AbilityWhen attacking: Restores 25 Health to adjacent friendly Units Restores 5 extra Health per DeterminationNever YieldingCombat AbilityWhen under 50% max Health: Applies Berserker Status to this UnitNot the Right WayTactical AbilityTarget: Allies,EnemiesObliterationCombat AbilityWhen attacking: Applies Cursed Defense Status to targeted UnitsObservant WandererCombat AbilityWhen moving outside a Battle: Earns 3 extra Science per TileOffensive DefensePassive AbilityOffensive Defense reference entry.Opportunist ICombat AbilityWhen attacking a Unit being not adjacent to Units of its Army: Adds 20% DamageOpportunist IICombat AbilityWhen attacking a Unit being not adjacent to Units of its Army: Adds 40% DamageOutlandish HealingCommon04 Combat AbilityWhen outside a Battle: Adds 15 Health Regeneration to non-Hero Minor Faction Units of the Army Adds 3 Health Regeneration per IntuitionOverflowing HordeCombat AbilityWhen winning a Battle: Restores 40 Health to all Units of the Army Restores 10 extra Health per Intuition Refills all Movement PointsPack's LeaderCombat AbilityWhen attacking a Unit with a Damaged Status: Applies Hastened I Status to adjacent friendly UnitsParasitic BurstTactical AbilityTarget: Allies,EnemiesPatched UpTactical AbilityTarget: AlliesPatient MentorPassive Ability+5 Experience gained per Turn per Intuition on Units of this non-Hero UnitPatroller ICombat AbilityWhen outside a Battle: Adds 1 Movement Point to all Units of the ArmyPatroller IICombat AbilityWhen outside a Battle: Adds 2 Movement Points to all Units of the ArmyPeak HealthPassive Ability+5 Health per Intuition on non-Hero UnitPersuasive LeaderCommon01 Combat AbilityWhen unlocked: Reduces the upkeep cost of non-Hero Minor Faction Units by 2 Dust Reduces 1 extra Dust per IntuitionPhysical TrainingPassive AbilityPhysical Training reference entry.Pick of the PlunderHoy And Ladhran02 Combat AbilityWhen winning a Battle: Gains a random Common Consumable If the Hero has at least 5 Intuition, gains a random Uncommon Consumable insteadPierceCombat AbilityWhen attacking: Deal damage to the enemy Unit behindPillaging AdeptPassive Ability+10% Dust when performing a Capture action per Intuition on Units of this ArmyPinning VolleyTactical AbilityTarget: Empty Tile,Allies,EnemiesPoison Salts PowerTactical AbilityTarget: Empty Tile,Allies,EnemiesPower CouplePassive Ability+20 Influence per Unit killed during Battles on Hero's ArmyPower Slash ITactical AbilityTarget: Empty Tile,Allies,EnemiesPower Slash IITactical AbilityTarget: Empty Tile,Allies,EnemiesPower Slash IIITactical AbilityTarget: Empty Tile,Allies,EnemiesPower Thrust ITactical AbilityTarget: Empty Tile,Allies,EnemiesPower Thrust IITactical AbilityTarget: Empty Tile,Allies,EnemiesPower Thrust IIITactical AbilityTarget: Empty Tile,Allies,EnemiesPrecision DashThe Consortium01 Combat AbilityWhen moving in Battle: Adds 20% Critical Chance until the end of the Battle Round Adds 5% extra Critical Chance per MightPrey on the WeakCombat AbilityWhen attacking a Unit with a Negative Status: Recovers 10 Health Recovers 3 extra Health per ResiliencePrize CuttingsGreen Scion02 Passive AbilityWhen winning a Battle: Gain 10 Luxury Resources of a randomly selected typeProphet's InsightsUnseeing Seer02 Passive Ability+3 Science per eliminated Unit on CapitalProtective OversightTactical AbilityTarget: Empty Tile,AlliesProtective SpiritCombat AbilityWhen in Battle: Adds 10% Damage to non-Hero Units of the Army Adds 2% extra Damage per IntuitionProvocationTactical AbilityTarget: Empty Tile,Allies,EnemiesPulley Bow ICombat AbilityIgnore Ranged malus for adjacent enemies Gain +15% Damage when Range to target is 2 or lessPulley Bow IICombat AbilityIgnore Ranged malus for adjacent enemies Gain +30% Damage when Range to target is 2 or lessQuick StepCombat AbilityWhen attacking: Refills 1 Movement Point Ignores all attacks of opportunityRain of ArrowsTactical AbilityTarget: Empty Tile,Allies,EnemiesRally RoarGorog02 Tactical AbilityWhen using this Active Skill on friendly Units: Applies Inspired II Status to targeted Units Applies Hastened I Status to targeted UnitsRallying CryTactical AbilityTarget: Empty Tile,Allies,EnemiesRanged IPassive Ability+1 Attack RangeRanged IIPassive Ability+2 Attack RangeRanged IIIPassive Ability+3 Attack RangeRanged IVPassive Ability+4 Attack RangeRanged RetaliationCombat AbilityApplies retaliation damage during retaliation.Ranged VPassive Ability+5 Attack RangeRanged VIPassive Ability+6 Attack RangeRanged VIIPassive Ability+7 Attack RangeRecovery ShotTactical AbilityTarget: AlliesRegenerative ShieldCombat AbilityWhen Battle Round starts: Gains 20 Shield Gains 3 extra Shield per ResilienceReinforcing MistPassive Ability+20% HealthRelentless DashTactical AbilityTarget: Empty TileRenowned ArtistNoquensii02 Combat AbilityWhen winning a Battle: Applies a Status to all Cities in the Empire, adding 10 Influence for 10 TurnsResilient DefensePassive AbilityWhen equipped: Adds 1 Defense per ResilienceResilient MightPassive AbilityResilient Might reference entry.RespiteCombat AbilityWhen defending: Recovers 10 HealthResting Aura ICombat AbilityWhen defending: Restores 20 Health to this Unit and adjacent friendly UnitsResting Aura IICombat AbilityWhen defending: Restores 40 Health to this Unit and adjacent friendly UnitsRestless PredatorCombat AbilityApply a status boosting Food on all cities of the empire for 10 turns after winning a Battle.Righteous WrathPassive Ability+0.5 Damage per ShieldRock SolidAmetrine01 Tactical AbilityTarget: AlliesRuination PunchTactical AbilityTarget: Empty Tile,Allies,EnemiesRun Through IPassive AbilityShape: Line 1Run Through IIPassive AbilityShape: Line 2Sages' GuidanceCombat AbilityWhen attacking a Unit with a Negative Status: Adds 15% Critical Chance Adds 3% extra Critical Chance per MightScammerOchling02 Passive AbilityDisables Dust Upkeep on Units of this non-Hero UnitScoped Shot ITactical AbilityTarget: EnemiesScoped Shot IITactical AbilityTarget: EnemiesScoped Shot IIITactical AbilityTarget: EnemiesSecond WindCombat AbilitySecond Wind reference entry.Second Wind ITactical AbilityTarget: AlliesSecond Wind IITactical AbilityTarget: AlliesSeismic SlashTactical AbilityTarget: Empty Tile,Allies,EnemiesSeismic Slash - Tactical AbilityTactical AbilityTarget: Empty Tile,EnemiesShackles BreakerDaughter Of Bor01 Combat AbilityWhen taking damage bringing Health under 60% : Applies Berserker Rage Status to this UnitShared WardTactical AbilityTarget: AlliesSharp DefensePassive Ability+2 Damage per IntuitionShattering StrikeCombat AbilityWhen attacking: Applies Vulnerable II Status to the attacked UnitsShield DomeTactical AbilityTarget: AlliesShield Mastery IPassive Ability+50% bonus Shield when gaining ShieldShield Mastery IIPassive Ability+100% bonus Shield when gaining ShieldShield Shockwave ITactical AbilityTarget: Empty Tile,Allies,EnemiesShield Shockwave IITactical AbilityTarget: Empty Tile,Allies,EnemiesShield Shockwave IIITactical AbilityTarget: Empty Tile,Allies,EnemiesShield Up ITactical AbilityTarget: AlliesShield Up IITactical AbilityTarget: AlliesShield Up IIITactical AbilityTarget: AlliesShieldbearerCombat AbilityWhen applying a Status to itself: Gains 15 Shield Gains 4 extra Shield per ResilienceShielding MomentumGorog01 Combat AbilityWhen moving during Battle : Gains Shield equal to 20% of the Unit max Health Gains 5 extra Shield per ResilienceShiny HunterOneroi01 Combat AbilityWhen winning a Battle: Gains a random Common or Uncommon Accessory If the Hero has at least 10 Intuition, gains a random Rare Accessory insteadShooting ExpertiseTactical AbilityWhen using this Active Skill on an enemy Unit: Applies Marked Status to targeted Unit Applies Cursed Defense Status to targeted UnitShoving Strike ICombat AbilityWhen attacking: Knocks 1 Tile back the targeted UnitShoving Strike IICombat AbilityWhen attacking: Knocks 2 Tiles back the targeted UnitShuriken StrikeTactical AbilityTarget: EnemiesSiege EngineerPassive Ability+0.1 Fortification damaged during a Siege per Intuition on UnitSiphon Life ICombat AbilityWhen recovering Health in Battle: Recovers 30% more HealthSiphon Life IICombat AbilityWhen recovering Health in Battle: Recovers 50% more HealthSmells BloodCombat AbilityWhen attacking a Unit with a Damaged Status: Adds 15 Damage Adds 2 extra Damage per MightSoldier's Litany ITactical AbilityTarget: Empty Tile,Allies,EnemiesSoldier's Litany IITactical AbilityTarget: Empty Tile,Allies,EnemiesSollusk's CallTactical AbilityTarget: Empty TileSoothing BreezeHoy And Ladhran01 Tactical AbilityTarget: Empty Tile,Allies,EnemiesSoul InspectionLast Lords Combat AbilityWhen attacking a Minor Faction Unit: Adds 30% Damage Adds 5% Damage per MightSpectral StrikeHydracorn01 Combat AbilityWhen attacking a Unit with no adjacent friendly Unit: Adds 10 Damage Adds 3 extra Damage per DeterminationSpinning TopTactical AbilityTarget: Allies,EnemiesSteady Blow ICombat AbilityWhen attacking before moving: Adds 20% Critical ChanceSteady Blow IICombat AbilityWhen attacking before moving: Adds 40% Critical ChanceSteely RetaliationCombat AbilityWhen taking damage bringing Health under 50%: Gains 100 Shield Gains 5 extra Shield per Hero Level Deals 50 Damage to adjacent enemy Units Deals 5 extra Damage per Hero LevelStirring WordsPassive AbilityStirring Words reference entry.Stoic StaturePassive Ability+10 DefenseStonecasterTactical AbilityWhen using this Active Skill on a friendly or enemy Unit: Applies Indestructible Status to the targeted Unit Applies Slowed II Status to the targeted Unit Can use remaining Movement Points afterStorm's CallingTactical AbilityTarget: Empty Tile,Allies,EnemiesStrength of UnionCombat AbilityWhen equipped: Adds 10% Defense to all Units of the ArmyStrong DefensesPassive AbilityWhen unlocked: Adds 5 Defense Adds 2 extra Defense per MightSudden BirthTactical AbilityTarget: EnemiesSupported AttackCombat AbilityWhen attacking a Unit adjacent to a friendly Unit: Adds 15% Damage per adjacent friendly Units Adds 3% extra Damage per MightSwarmPassive AbilityWhen moving during Battle: Ignores all attacks of opportunitySwarm's FuryTactical AbilityTarget: Empty Tile,Allies,EnemiesTactical FocusTactical AbilityTarget: EnemiesTargetingCombat AbilityWhen attacking: Applies Marked Status to targeted UnitsTeam SpiritCombat AbilityWhen a friendly Unit defends: Refills 1 Movement PointTerrain LogisticsCombat AbilityWhen gathering a Curiosity: Gain 5 Experience to all Units of the Army Gain 2 extra Experience per IntuitionTerror ITactical AbilityTarget: Allies,EnemiesTerror IITactical AbilityTarget: Empty Tile,Allies,EnemiesTerrorizing Strike ICombat AbilityAttacks apply Terror I Status on targetTerrorizing Strike IICombat AbilityAttacks apply Terror II Status on targetThe Call of FateUnseeing Seer01 Tactical AbilityTarget: Empty Tile,Allies,EnemiesTirelessCombat AbilityWhen finishing a Battle: Refills all Movement PointsTireless PaceCombat AbilityWhen outside a Battle: Adds 2 Movement PointsToxic PulseCombat AbilityWhen entering a Tile: Deals 25 Damage to adjacent UnitsTranslocation Device PowerTactical AbilityWhen using this Active Skill on empty Tile: Teleports to targeted Tile Does not consume Movement Points and Action token Destroys this consumable after useTriumphant CelebrationCombat AbilityWhen winning a Battle: Gain 20 Influence Gain 5 extra Influence per IntuitionTriumphant RoarDaughter Of Bor02 Passive AbilityWhen winning a Battle: Applies a Status to all Cities in the Empire, adding 10 Approval for 10 TurnsUltimate RampartTactical AbilityTarget: AlliesUnbreakable WillPassive Ability+10% bonus Shield when gaining Shield per MightUndying WillLast Lords Combat AbilityWhen recovering Health in Battle: Recovers 30% more Health Recovers 3% extra Health per MightUnleashed HordePassive Ability+1 Movement Points outside battle on Units of this UnitUnnatural FitnessPassive AbilityWhen equipped: Adds 3 max Health per Might Adds 3 max Health per Determination Adds 3 max Health per Resilience Adds 3 max Health per IntuitionUnstable VitalityCombat AbilityWhen reaching 0 Health: Eliminates all friendly Units in BattleVanishTactical AbilityWhen using this Active Skill on an empty Tile: Teleports to targeted Tile without using Movement Point or ActionVeil of NightmareHydracorn02 Tactical AbilityWhen using this Active Skill on an empty Tile: Teleports to targeted Tile Then applies Terrorized I Status to adjacent enemy UnitsVengeful SpiritPassive AbilityChanges retaliation to multiple uses.Vessel of ErrandsXavius01 Combat AbilityWhen defending: Gives 30 Shield to adjacent friendly Units Gives 5 extra Shield per ResilienceVicious PredatorTactical AbilityTarget: AlliesVigorous DefensePassive Ability+2 Defense per MightWar MachinePassive Ability+5 Health per ResilienceWarmasterCombat AbilityWhen attacking: Ignores the Defense of targeted UnitWarrior StancePassive Ability+1 Action TokenWeakening Strike ICombat AbilityWhen attacking: Applies Weakened I Status to targeted UnitsWeakening Strike IICombat AbilityWhen attacking: Applies Weakened II Status to targeted UnitsWild Swing IIPassive AbilityShape: Cleave 2Wisdom WhispersPassive Ability+20% Experience gainWon't RestLast Lords Tactical AbilityTarget: Empty Tile,Allies,EnemiesWord of ObliterationTactical AbilityTarget: Empty Tile,Allies,EnemiesWord of RuinTactical AbilityTarget: Empty Tile,Allies,EnemiesXavius' CallTactical AbilityTarget: Empty TileZealous InstructorPassive Ability+10 Experience on Units when collecting Curiosities with the Hero's Army.