Abilities
324 generated abilities reference pages.
Absolute Defense+40% DefenseAccurse IWhen attacking: Applies Jinxed I Status to the attacked UnitsAccurse IIWhen attacking: Applies Jinxed II Status to the attacked UnitsAccusationTarget: EnemiesAcidic StrikeAfter attacking apply a Cursed defense on the target hit.Always Room for MoreWhen attacking a Unit with a Damaged Status: Ignores the Defense of targeted UnitAnti CavalryGain +50% Damage against CavalryAnti InfantryGain +50% Damage against InfantryAnti JuggernautGain +50% Damage against JuggernautsAnti SwarmGain +50% Damage against SwarmsArcane Strike ITarget: Empty Tile,Allies,EnemiesArcane Strike IITarget: Empty Tile,Allies,EnemiesArmed to the TeethWhen winning a Battle: Gains a random Uncommon Weapon If the Hero has at least 10 Intuition, gains a random Rare Weapon insteadArmored FistWhen attacking: Gains Shield equal to 20% of the Hero's max Damage Gains 3 extra Shield per ResilienceArrow Rain ITarget: Empty Tile,Allies,EnemiesArrow Rain IITarget: Empty Tile,Allies,EnemiesArrow Rain IIITarget: Empty Tile,Allies,EnemiesAware3 Vision RangeBalletic ShieldsTarget: Empty Tile,Allies,EnemiesBane of the WraithsWhen attacking a Doomwraith or a Horror: Gain 20 Damage.Battlefield MedsWhen Battle Round starts: Recovers 30 Health Recovers 5 extra Health per Hero LevelBlood Mending IWhen attacking: Restores Health equal to 35% of the Unit's max Damage to itself and all adjacent friendly UnitsBlood Mending IIWhen attacking: Restores Health equal to 70% of the Unit's max Damage to itself and all adjacent friendly UnitsBlood of the Old Ones PowerWhen using this Active Skill on friendly Units: Applies Stone Skin Status to targeted Units Does not consume Movement Points and Action token Destroys this consumable after useBlood RushWhen eliminating a Unit: Refills its Action token Can be triggered only once per Battle RoundBlossom I+0% Specialization Cost if %Effect_Unit Veterancy_Level2Blossom II+0% Specialization Cost if %Effect_Unit Veterancy_Level3Body GuardWhen in a Battle: Applies Guarded Status to adjacent friendly UnitsBraced ShieldsWhen a friendly Unit defends: Gains 6 Shield Gains 2 extra Shield per MightBreaching AttackWhen attacking: Applies Vulnerable I Status to the attacked UnitsBuckled UpWhen defending: Gains Shield equal to 60% of the Hero's max Damage Gains 5 extra Shield per ResilienceCall of the Deep ITarget: Empty TileCall of the Deep IITarget: Empty TileCarapace Up!When taking damage: Gains 15 ShieldChargeTarget: Empty TileChilling Coup de GrĂ¢ceWhen eliminating a Unit: Applies Terrorized I Status to all enemy UnitsChoral OnslaughtTarget: Empty Tile,Allies,EnemiesChosen of the Chosen+3 bonus Shield when gaining Shield per ResilienceChosen's WrathTarget: Empty Tile,EnemiesCipher of Horror PowerWhen using this Active Skill on empty Tile: A Horror joins the Battle until its conclusion Does not consume Movement Points and Action token Destroys this consumable after useClan's ProtectionWhen in Battle: Adds 3 Defense per adjacent friendly UnitColonialist StrikeCreate a basic Minor Faction Unit of the defeated Faction after winning a Battle facing a Minor Faction.Combat AnalystWhen winning a Battle: Gain 20 Science Gain 5 extra Science per IntuitionCompleted Blossom+30 Experience gained per Turn on Units of this UnitConcordant StrikeWhen defending: Applies Cursed Defense to adjacent enemy UnitsConfusing StrikeAttacks apply Confused Status on targetCoordinated Attack IWhen attacking a Unit adjacent to two friendly Units: Adds 15% DamageCoordinated Attack IIWhen attacking a Unit adjacent to two friendly Units: Adds 25% DamageCoral InvasionTarget: Empty Tile,Allies,EnemiesCorruption BurstTarget: Empty Tile,Allies,EnemiesCorruption SpreadingWhen eliminating a Unit: Creates a HorrorCounterattacking InstinctsWhen taking damage: Ignores the Defense of targeted Units Deals 20 Damage to adjacent enemy Units Deals 2 extra Damage per Hero LevelCrowd's HeroWhen attacking a Unit adjacent to a friendly Unit: Adds 8 Damage Adds 2 extra Damage per MightCruelWhen attacking a Unit with a Damaged Status: Maximizes Critical ChanceCruel DefenseWhen eliminating a Unit: Gains 50 ShieldCurious LooterWhen gathering a Curiosity: Gain 20 Dust Gain 5 extra Dust per DeterminationCursed StatureWhen in Battle: Adds Critical Chance equal to 10% of the Hero's max HealthCursed Strength+20% DamageCutting StrikeAttacks apply Bleeding Status on targetDagger StormTarget: Empty Tile,Allies,EnemiesDamaging Defense+0.25 Damage per DefenseDeath Blow!Target: EnemiesDeath TouchTarget: AlliesDeathlier Blow!Target: EnemiesDefense Expert I+5 Additional Defense while DefendingDefense Expert II+10 Additional Defense while DefendingDefensive Aura IWhen defending: Gives Shield to adjacent friendly Units equal to 35% of the Hero's max DamageDefensive Aura IIWhen defending: Gives Shield to adjacent friendly Units equal to 70% of the Hero's max DamageDefensive PlateWhen taking damage: Gains 30 ShieldDefiant GazeWhen attacking or defending: Gains 10 Shield per adjacent enemy UnitDefiant LookWhen attacking or defending: Gains 10 Shield Gains 2 extra Shield per ResilienceDeflecting Stance+3 Additional Defense while Defending per Resilience on UnitDeft Accessorizer+0 Might on HeroesDespotWhen attacking a Minor Faction Unit: Adds 5 Damage Adds 2 extra Damage per MightDestabilizing Defense IWhen defending: Applies Vulnerable I Status to adjacent enemy UnitsDestabilizing Defense IIWhen defending: Applies Vulnerable II Status to adjacent enemy UnitsDetermined Intuition+4 Intuition on %Tag_Dexterity_EnhancedDevoted Guard+0 Defense on Units of this non-Hero UnitDirect OrderWhen using this Active Skill on a friendly Unit: Refills all Movement Points and Action token to targeted UnitDivine IntuitionWhen equipped: Adds 1 Intuition for each level of the HeroDoomwraith KillerWhen attacking a Doomwraith Unit: Adds 50% Damage Adds 2% extra Damage per MightDust BurstTarget: Empty Tile,Allies,EnemiesEarthshaking VictoryApply a status boosting Industry on all cities of the empire for 10 turns after winning a Battle.Easy MarksWhen attacking a Unit with a Negative Status: Adds 5 Damage Adds 2 extra Damage per MightEcclesiarch's FuryTarget: Empty Tile,Allies,EnemiesEnervating Crystal PowerTarget: Empty Tile,Allies,EnemiesEntering the RanksWhen winning a Battle against a Minor Faction Army: Recruits 1 Unit from the defeated Minor FactionEssence SyphoningWhen winning a Battle: Restores 100% Health to all Units of the ArmyEternal ServitudeTarget: Empty Tile,Allies,EnemiesEvasive ManeuversWhen moving during Battle: Ignores all attacks of opportunityEvolution Chamber+20 Health on Units of this UnitExalted Determination+2 Intuition on %Tag_Dexterity_EnhancedExalted Intuition+2 Might on %Tag_Intellect_EnhancedExalted Might+2 Intuition on %Tag_Strength_EnhancedExalted Resilience+2 Intuition on %Tag_Constitution_EnhancedExecutionerWhen attacking a Unit with Damaged Status: Adds 10 Damage Adds 2 extra Damage per MightExotic Trainer-5% Specialization Cost per Intuition on Units of this Minor Faction UnitsEye for WeaknessesWhen in Battle: Adds 10% Damage to non-Hero Ranged Units of the Army Adds 3% extra Damage per IntuitionFast Learner+15% Experience gainFear of GodWhen attacking a Unit with a Negative Status: Applies the same Negative Status to adjacent enemy UnitsFearless Charge IWhen moving 3 Tiles in a Battle Round: Adds 15% Damage to the next attack during this Battle RoundFearless Charge IIWhen moving 3 Tiles in a Battle Round: Adds 25% Damage to the next attack during this Battle RoundFeast on the DeadWhen eliminating a Unit: Recovers 100% HealthFighting through the PainWhen taking damage bringing Health under 50%: Doesn't apply a Damaged Status to itselfFind and LearnWhen gathering a Curiosity: Gain 4 Experience to all Units of the Army Gain 2 extra Experience per DeterminationFlask of Dust Fire PowerTarget: AlliesFleet Winds+1 Movement Points on Units of this %Tag_Unit Class_FlyingFlyingWhen moving during Battle: Can fly over Obstacles and enemy UnitsForce BlastTarget: Empty Tile,Allies,EnemiesForce LanceTarget: Empty Tile,Allies,EnemiesForce of PluralityWhen Battle Round ends: Recovers 10 Health Recovers 10 extra Health for each adjacent friendly UnitFully Aware5 Vision RangeGorog's CallTarget: Empty TileGruesome RegenerationWhen eliminating a Unit: Recovers 50 HealthGuerilla TacticsWhen in Battle: Adds 10% Critical Chance to non-Hero Ranged Units of the Army Adds 2% extra Critical Chance per IntuitionGuide+1 Movement Points on Units of this UnitGuiding Light+5 Damage on Units of this non-Hero UnitHagglerWhen buying or selling Resources: Reduces the buying cost of Resources by 10% Dust Reduces extra 3% Dust per Intuition Increases the selling cost of Resources by 10% Dust Increases extra 3% Dust per IntuitionHammer StrikeTarget: Allies,EnemiesHeads-Up! IWhen attacking a Unit with a Damaged Status: Maximizes Critical ChanceHeads-Up! IIWhen attacking a Unit with a Damaged Status: Maximizes Critical ChanceHeavy RainTarget: Empty Tile,Allies,EnemiesHerald of the HordeWhen outside a Battle: Adds 1 Movement Point to all Units of the Army Adds 1 extra Movement Point per MightHoly HealTarget: Empty Tile,Allies,EnemiesHoratio CloningTarget: Empty TileHorrible Stamina+2 Damage per ResilienceHunting for WeakpointsWhen attacking a Unit with a Negative Status: Ignores the Defense of targeted UnitHymn of Cynosure PowerWhen using this Active Skill on friendly Units: Applies Focused II Status to targeted Units Does not consume Movement Points and Action token Destroys this consumable after useHypervigilant+10 Capture Point when performing any Capture action on Units of this ArmyIllumination StrikeTarget: Empty Tile,Allies,EnemiesImmobilizing StrikeWhen attacking: Applies Immobilized Status to targeted UnitImpenetrable MomentumWhen moving 3 Tiles in a Battle Round: Gains Shield equal to 20% of the Unit max HealthIn Their HonorWhen attacking: Applies all its Status to adjacent friendly UnitsIncapacitating Strike IWhen attacking: Applies Slowed I Status to targeted UnitsIncapacitating Strike IIWhen attacking: Applies Slowed II Status to targeted UnitsIndomitable WardTarget: Empty Tile,Allies,EnemiesInfectious+ Experience gained on all the units of the army of the hero after winning a Battle.Innate AgilityWhen adjacent to an enemy Unit: Ignores the malus as Ranged UnitInspirational Stature+20% Experience gain on Units of this non-Hero UnitInspiring Defense IWhen defending: Applies Inspired I Status to itself and adjacent friendly UnitsInspiring Defense IIWhen defending: Applies Inspired II Status to itself and adjacent friendly UnitsInspiring Strike IWhen attacking: Applies Inspired I Status to adjacent friendly UnitsInspiring Strike IIWhen attacking: Applies Inspired II Status to adjacent friendly UnitsIntuitive Attacks+2 Damage per IntuitionIntuitive Determination+4 Determination on %Tag_Intellect_EnhancedLearning from Mistakes+3% Critical per Intuition on Units of this non-Hero UnitLeeching Strike IWhen attacking: Recovers Health equal to 35% of the Unit's max DamageLeeching Strike IIWhen attacking: Recovers Health equal to 70% of the Unit's max DamageLegendary HeroesWhen winning a Battle: Applies a Status to all Cities in the Empire, adding 15 Approval for 10 TurnsLegendary SmithWhen winning a Battle: Gains a random Rare EquipmentLegitimated Suzerain+5 Damage on Units of this non-Hero UnitLife from DeathAfter this Unit attacked: Heal the adjacent Unit for 20 HealthLightstealerWhen attacking: Removes all Positive Status from the targeted Unit Applies all Positive Status of the targeted Unit to itselfLine of Duty+10% Experience gain on Units of this non-Hero UnitLooting EnthusiastWhen winning a Battle: Gains 40 Dust Gains 10 extra Dust per IntuitionLost in the FrayWhen taking damage: Doesn't apply a Damaged Status to itselfLullaby of the StoneTarget: Empty Tile,Allies,EnemiesMajor Hustler+3 Dust income per eliminated Unit on EmpireMantle of Protection PowerTarget: AlliesMass JinxTarget: EnemiesMaster of Arrows+20% Damage on Units of this %Tag_Unit Class_RangedMaster-of-ArmorsWhen winning a Battle: Gains a random Common or Uncommon Armor If the Hero has at least 10 Intuition, gains a random Rare Armor insteadMighty Resilience+4 Resilience on %Tag_Strength_EnhancedMilitary Discipline+40 Experience on new Units per eliminated Unit on CitiesMobileWhen moving inside or outside a Battle: Consume 1 less Movement Point (minimum 1) to move onto TileMolecular Strengthening ITarget: AlliesMolecular Strengthening IITarget: Empty Tile,Allies,EnemiesMutual Aid+2 Defense per %Tag_Unit Ability_Adjacent Allied Unit Defended This Turn if ResilienceNature of the BeastWhen unlocked: Adds 10 max Health to itself Adds 3 extra max Health per ResilienceNecrotic RitualsWhen attacking: Restores 25 Health to adjacent friendly Units Restores 5 extra Health per DeterminationNever YieldingWhen under 50% max Health: Applies Berserker Status to this UnitNot the Right WayTarget: Allies,EnemiesObliterationWhen attacking: Applies Cursed Defense Status to targeted UnitsObservant WandererWhen moving outside a Battle: Earns 3 extra Science per TileOffensive Defense+0 DamageOpportunist IWhen attacking a Unit being not adjacent to Units of its Army: Adds 20% DamageOpportunist IIWhen attacking a Unit being not adjacent to Units of its Army: Adds 40% DamageOutlandish HealingWhen outside a Battle: Adds 15 Health Regeneration to non-Hero Minor Faction Units of the Army Adds 3 Health Regeneration per IntuitionOverflowing HordeWhen winning a Battle: Restores 40 Health to all Units of the Army Restores 10 extra Health per Intuition Refills all Movement PointsPack's LeaderWhen attacking a Unit with a Damaged Status: Applies Hastened I Status to adjacent friendly UnitsParagon of DefenseParagon of Defense reference entry.Parasitic BurstTarget: Allies,EnemiesPatched UpTarget: AlliesPatient Mentor+5 Experience gained per Turn per Intuition on Units of this non-Hero UnitPatroller IWhen outside a Battle: Adds 1 Movement Point to all Units of the ArmyPatroller IIWhen outside a Battle: Adds 2 Movement Points to all Units of the ArmyPeak Health+5 Health per Intuition on non-Hero UnitPersuasive LeaderWhen unlocked: Reduces the upkeep cost of non-Hero Minor Faction Units by 2 Dust Reduces 1 extra Dust per IntuitionPhysical Training+0 Might on HeroesPick of the PlunderWhen winning a Battle: Gains a random Common Consumable If the Hero has at least 5 Intuition, gains a random Uncommon Consumable insteadPierceWhen attacking: Deal damage to the enemy Unit behindPillaging Adept+10% Dust when performing a Capture action per Intuition on Units of this ArmyPinning VolleyTarget: Empty Tile,Allies,EnemiesPoison Salts PowerTarget: Empty Tile,Allies,EnemiesPower Couple+20 Influence per Unit killed during Battles on Hero's ArmyPower Slash ITarget: Empty Tile,Allies,EnemiesPower Slash IITarget: Empty Tile,Allies,EnemiesPower Slash IIITarget: Empty Tile,Allies,EnemiesPower Thrust ITarget: Empty Tile,Allies,EnemiesPower Thrust IITarget: Empty Tile,Allies,EnemiesPower Thrust IIITarget: Empty Tile,Allies,EnemiesPrecision DashWhen moving in Battle: Adds 20% Critical Chance until the end of the Battle Round Adds 5% extra Critical Chance per MightPrey on the WeakWhen attacking a Unit with a Negative Status: Recovers 10 Health Recovers 3 extra Health per ResiliencePrize CuttingsWhen winning a Battle: Gain 10 Luxury Resources of a randomly selected typeProphet's Insights+3 Science per eliminated Unit on CapitalProtective OversightTarget: Empty Tile,AlliesProtective SpiritWhen in Battle: Adds 10% Damage to non-Hero Units of the Army Adds 2% extra Damage per IntuitionProvocationTarget: Empty Tile,Allies,EnemiesPulley Bow IIgnore Ranged malus for adjacent enemies Gain +15% Damage when Range to target is 2 or lessPulley Bow IIIgnore Ranged malus for adjacent enemies Gain +30% Damage when Range to target is 2 or lessQuick StepWhen attacking: Refills 1 Movement Point Ignores all attacks of opportunityRain of ArrowsTarget: Empty Tile,Allies,EnemiesRally RoarWhen using this Active Skill on friendly Units: Applies Inspired II Status to targeted Units Applies Hastened I Status to targeted UnitsRallying CryTarget: Empty Tile,Allies,EnemiesRanged I+1 Attack RangeRanged II+2 Attack RangeRanged III+3 Attack RangeRanged IV+4 Attack RangeRanged V+5 Attack RangeRanged VI+6 Attack RangeRanged VII+7 Attack RangeRecovery ShotTarget: AlliesRegenerative ShieldWhen Battle Round starts: Gains 20 Shield Gains 3 extra Shield per ResilienceReinforcing Mist+20% HealthRelentless DashTarget: Empty TileRenowned ArtistWhen winning a Battle: Applies a Status to all Cities in the Empire, adding 10 Influence for 10 TurnsResilient DefenseWhen equipped: Adds 1 Defense per ResilienceResilient Might+4 Might on %Tag_Constitution_EnhancedRespiteWhen defending: Recovers 10 HealthResting Aura IWhen defending: Restores 20 Health to this Unit and adjacent friendly UnitsResting Aura IIWhen defending: Restores 40 Health to this Unit and adjacent friendly UnitsRestless PredatorApply a status boosting Food on all cities of the empire for 10 turns after winning a Battle.Righteous Wrath+0.5 Damage per ShieldRock SolidTarget: AlliesRuination PunchTarget: Empty Tile,Allies,EnemiesSages' GuidanceWhen attacking a Unit with a Negative Status: Adds 15% Critical Chance Adds 3% extra Critical Chance per MightScammer*0 Dust Upkeep on Units of this non-Hero UnitScoped Shot ITarget: EnemiesScoped Shot IITarget: EnemiesScoped Shot IIITarget: EnemiesSecond Wind+5% Critical per %Tag_Unit Ability_Adjacent Allied Unit Defended This Turn if MightSecond Wind ITarget: AlliesSecond Wind IITarget: AlliesSeismic SlashTarget: Empty Tile,Allies,EnemiesShackles BreakerWhen taking damage bringing Health under 60% : Applies Berserker Rage Status to this UnitShared WardTarget: AlliesSharp Defense+2 Damage per IntuitionShattering StrikeWhen attacking: Applies Vulnerable II Status to the attacked UnitsShield DomeTarget: AlliesShield Mastery I+50% bonus Shield when gaining ShieldShield Mastery II+100% bonus Shield when gaining ShieldShield Shockwave ITarget: Empty Tile,Allies,EnemiesShield Shockwave IITarget: Empty Tile,Allies,EnemiesShield Shockwave IIITarget: Empty Tile,Allies,EnemiesShield Up ITarget: AlliesShield Up IITarget: AlliesShield Up IIITarget: AlliesShieldbearerWhen applying a Status to itself: Gains 15 Shield Gains 4 extra Shield per ResilienceShielding MomentumWhen moving during Battle : Gains Shield equal to 20% of the Unit max Health Gains 5 extra Shield per ResilienceShiny HunterWhen winning a Battle: Gains a random Common or Uncommon Accessory If the Hero has at least 10 Intuition, gains a random Rare Accessory insteadShooting ExpertiseWhen using this Active Skill on an enemy Unit: Applies Marked Status to targeted Unit Applies Cursed Defense Status to targeted UnitShoving Strike IWhen attacking: Knocks 1 Tile back the targeted UnitShoving Strike IIWhen attacking: Knocks 2 Tiles back the targeted UnitShuriken StrikeTarget: EnemiesSiege Engineer+0.1 Fortification damaged during a Siege per Intuition on UnitSiphon Life IWhen recovering Health in Battle: Recovers 30% more HealthSiphon Life IIWhen recovering Health in Battle: Recovers 50% more HealthSmells BloodWhen attacking a Unit with a Damaged Status: Adds 15 Damage Adds 2 extra Damage per MightSoldier's Litany ITarget: Empty Tile,Allies,EnemiesSoldier's Litany IITarget: Empty Tile,Allies,EnemiesSollusk's CallTarget: Empty TileSoothing BreezeTarget: Empty Tile,Allies,EnemiesSoul InspectionWhen attacking a Minor Faction Unit: Adds 30% Damage Adds 5% Damage per MightSpectral StrikeWhen attacking a Unit with no adjacent friendly Unit: Adds 10 Damage Adds 3 extra Damage per DeterminationSpinning TopTarget: Allies,EnemiesSteady Blow IWhen attacking before moving: Adds 20% Critical ChanceSteady Blow IIWhen attacking before moving: Adds 40% Critical ChanceSteely RetaliationWhen taking damage bringing Health under 50%: Gains 100 Shield Gains 5 extra Shield per Hero Level Deals 50 Damage to adjacent enemy Units Deals 5 extra Damage per Hero LevelStirring Words+2 Damage per Intuition on Units of this %Tag_Unit Class_RangedStoic Stature+10 DefenseStonecasterWhen using this Active Skill on a friendly or enemy Unit: Applies Indestructible Status to the targeted Unit Applies Slowed II Status to the targeted Unit Can use remaining Movement Points afterStorm's CallingTarget: Empty Tile,Allies,EnemiesStrength of UnionWhen equipped: Adds 10% Defense to all Units of the ArmyStrong DefensesWhen unlocked: Adds 5 Defense Adds 2 extra Defense per MightSudden BirthTarget: EnemiesSupported AttackWhen attacking a Unit adjacent to a friendly Unit: Adds 15% Damage per adjacent friendly Units Adds 3% extra Damage per MightSwarm's FuryTarget: Empty Tile,Allies,EnemiesTactical FocusTarget: EnemiesTargetingWhen attacking: Applies Marked Status to targeted UnitsTeam SpiritWhen a friendly Unit defends: Refills 1 Movement PointTerrain LogisticsWhen gathering a Curiosity: Gain 5 Experience to all Units of the Army Gain 2 extra Experience per IntuitionTerror ITarget: Allies,EnemiesTerror IITarget: Empty Tile,Allies,EnemiesTerrorizing Strike IAttacks apply Terror I Status on targetTerrorizing Strike IIAttacks apply Terror II Status on targetThe Call of FateTarget: Empty Tile,Allies,EnemiesTirelessWhen finishing a Battle: Refills all Movement PointsTireless PaceWhen outside a Battle: Adds 2 Movement PointsToxic PulseWhen entering a Tile: Deals 25 Damage to adjacent UnitsTranslocation Device PowerWhen using this Active Skill on empty Tile: Teleports to targeted Tile Does not consume Movement Points and Action token Destroys this consumable after useTriumphant CelebrationWhen winning a Battle: Gain 20 Influence Gain 5 extra Influence per IntuitionTriumphant RoarWhen winning a Battle: Applies a Status to all Cities in the Empire, adding 10 Approval for 10 TurnsUltimate RampartTarget: AlliesUnbreakable Will+10% bonus Shield when gaining Shield per MightUndying WillWhen recovering Health in Battle: Recovers 30% more Health Recovers 3% extra Health per MightUnleashed Horde+1 Movement Points outside battle on Units of this UnitUnnatural FitnessWhen equipped: Adds 3 max Health per Might Adds 3 max Health per Determination Adds 3 max Health per Resilience Adds 3 max Health per IntuitionUnstable VitalityWhen reaching 0 Health: Eliminates all friendly Units in BattleVanishWhen using this Active Skill on an empty Tile: Teleports to targeted Tile without using Movement Point or ActionVeil of NightmareWhen using this Active Skill on an empty Tile: Teleports to targeted Tile Then applies Terrorized I Status to adjacent enemy UnitsVessel of ErrandsWhen defending: Gives 30 Shield to adjacent friendly Units Gives 5 extra Shield per ResilienceVicious PredatorTarget: AlliesVigorous Defense+2 Defense per MightWar Machine+5 Health per ResilienceWarmasterWhen attacking: Ignores the Defense of targeted UnitWarrior Stance+1 %Action TokenWeakening Strike IWhen attacking: Applies Weakened I Status to targeted UnitsWeakening Strike IIWhen attacking: Applies Weakened II Status to targeted UnitsWisdom Whispers+20% Experience gainWon't RestTarget: Empty Tile,Allies,EnemiesWord of ObliterationTarget: Empty Tile,Allies,EnemiesWord of RuinTarget: Empty Tile,Allies,EnemiesXavius' CallTarget: Empty TileZealous Instructor+10 Experience on Units when collecting Curiosities with the Hero's Army.